Jagex and the Dangers of a Half-Assed Wildy has not posted anything yet
Jagex and the Dangers of a Half-Assed Wildy
In light of the debate surrounding the revival and expansion of the wilderness This article will offer an in-depth look at how it might impact the game. I'll also go over how the new mechanics developed over the years could be in conflict with the "wildy" we now refer to and the possible issues.
Let's first talk about wilderness boundaries. Before 07, there was no safe zone. The most fundamental design of wilderness includes safe zones. While you could argue that these shouldn't be eliminated, they do disrupt any currently pvp battles. The idea is to move into a secure zone, and it is also a focus for fighting around these areas.
This is a defeat for the original purpose of the lawless area. We need to consider whether we could have a redesigned wilderness, either like the one in BH Worlds or the one we have now. The issue with the current activities in wilderness areas that weren't there before is another. What is their choice? And what impact could this affect the wilderness?
Personally, I'm willing to move all minigames (Clan Wars and FOG, sealing off Deamonhiem) in various places. However, the 3 quests are where things become difficult. The Summer quest line and Defender of Varrock both contain large chunks of wilderness, if we assume that the quests will remain, I think that the best choice is to re-instancing the whole quest. What do I mean? When you reach the point of beginning your quest or go into the wilderness as part of the defender of varrack story you are on your own, no player interaction. Although this could slightly alter the quest, it would not have any significant impact on the quest. If you want to know more information about OSRS Gold , please lock on RSorder.com https://www.rsorder.com/