Jagex and the Dangers A Half Assed Wildy еще ничего не опубликовано
Jagex and the Dangers A Half Assed Wildy
Following all the excitement about the revival of the wild, I want to take an in-depth look at what it will mean for the game. What would the new rules we have been using over the years conflict with "the wildy" and the issues this creates.
Firstly lets discuss the wilderness boundaries, before 07 there were no safe zone and this is the most fundamental of the current design for wilderness that has safe zones included. Now while you could argue that they should remain, they disrupt the flow of any currently pvp fights. They encourage players to go into safer areas, and focus on fighting within the zone.
This is a defeat for the primary purpose of the lawless area. It is time to ask ourselves if we can get a new designed wilderness, whether the one we see in BH Worlds or the one we currently have. The problem with current activities in wildernesses that were not previously in existence is a different issue. Do they stay or go, and what effect will this have.
Personally, I'd like to relocate all minigames (Clan Wars FOG Sealing off Deamonhiem Defender of Varrock, and Sealing off Deamonhiem), but the 3 quests make it difficult. Defender of Varrock and Summer quest lines both have large wilderness areas. My opinion is that the most effective solution is to make the whole quest a part of your game. What does this mean? When you've reached the quest starting point or have entered the wilderness, you're on your own. There is no interaction with other players. This could alter the quest but not significantly. If you want to know more information about OSRS Gold , please lock on RSorder.com https://www.rsorder.com/